3 ms·
Real-time competitive online games need the strategy part to work well on the lower-end systems which tend to be extremely common among the player base. A playe
by marshray 2y ago
Real-time competitive online games need the strategy part to work well on the lower-end systems which tend to be extremely common among the player base. A player shouldn't be able to upgrade their way to a significant competitive advantage, i.e., let them argue about 10ms worth of vsync rates rather than 100's of ms of cpu lag.
But for turn-based offline games, players with fewer cores can substitute a bit of patience. They can use the time to think as well as the computer.