4 ms·
It really isn't tough to come up with scenarios where the game can schedule off lots of independent threads to work on various things, then collect the data whe
by johnklos 2y ago
It really isn't tough to come up with scenarios where the game can schedule off lots of independent threads to work on various things, then collect the data when ready.
But 16 cores? Not just 16 threads, but cores, where the total number of possible simultaneous threads is 32? Or is this them hedging for the total number of cores where cores could also be Intel e cores?
Either way, I'll be interested to see CPU utilization when people test out the game :)