3 ms·
Yeah controlnet-style conditioning doesn't solve for consistent assets, or lighting, framing etc. Maybe its early but it seems hard to get around traditional 3D
by blueblisters 2y ago
Yeah controlnet-style conditioning doesn't solve for consistent assets, or lighting, framing etc. Maybe its early but it seems hard to get around traditional 3D assets + rendering, at least for serious use-cases.
These models do seem like they could be great photorealism/stylization shaders. And they are also pretty good at stuff like realistic explosions, fluid renders etc. That stuff is really hard with CG.