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I guess I see that more as single-player vs multiplayer rather than PvE vs PvP. But I think your point is that the emphasis shifted from an entirely developer-c
by kbolino 2y ago
I guess I see that more as single-player vs multiplayer rather than PvE vs PvP. But I think your point is that the emphasis shifted from an entirely developer-created experience to one where other players are a major/dominant part of the experience. This shift didn't take that long, though, with multiplayer-only games becoming prevalent (Tribes, Unreal Tournament, Quake III Arena, etc.) even before the 1990s were out, and single-player mode becoming a vestigial element even in those games that still included it before the end of the next decade.
- danaris 2y agoOh, absolutely. I wasn't trying to claim that the shift in FPSes to primarily-PvP didn't happen until the ubiquity of always-on broadband made internet matchmaking a fully viable thing, just that even in FPSes the roots of the genre were single-player, and even included some fairly prominent story-heavy titles.