3 ms·
That said, the classic case of game release can be handled with a bit of P2P if the oversubscription happens late enough to have sufficiently many downloads tha
by namibj 2y ago
That said, the classic case of game release can be handled with a bit of P2P if the oversubscription happens late enough to have sufficiently many downloads that can share among themselves without causing congestion for others.
Just traffic shape that protocol/connection to only use a connection free share of upstream if upstream is currently close to dropping packets, and work a bit with others to get swarms to prioritize downloading from nodes close in IPv6 address space.
- ta1243 2y agoDepends on your peer You and your nearest 400 neighbours plug into a non-blocking 1g port network. Find you can do 1g to your neighbours But you need a 400g uplink (and remember to account for resilience), so you go into a switch with 40 400g ports, ok, that's 1.6tbit Scale this up to a small town with 20,000 people and you need 20tbit of backbone to serve your residents with 1G non-blocking, very few will ever use the full 1G Sharing bandwidth makes perfect sense. If you want uncontended (to where? Local IXP, a major IXP? One on the other side of the world?) then get a business line which gives you uncontended connectivity.
- namibj 2y agoUncontended to a dense 1U switch, say 24 downstream ports of 100/200 G QSFP. That's uncontended for 2400/4800 customers with their own 1G links. So about 4~30k people worth, so no, not even up to full city for all but the smallest cities.