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For me, exercise with physical-mental integration, it’s Beat Saber. But played with strict adherence to edged weapon form. I must only cut with the “sharp side
by Nevermark 2y ago
For me, exercise with physical-mental integration, it’s Beat Saber. But played with strict adherence to edged weapon form.
I must only cut with the “sharp side” of my light saber, and cutting must take the form of contact then pulling back hard to slice (you don’t push a blade through meat).
Also, you can’t stand there. The enemy is going to slice you, and avoid your attacks much more easily if you just stand in one place. So never stop moving, high, low, side to side, back & forth.
Attack and cut from every angle. From over, from under, from every possible stance. Dance, motherflamingo, dance!
All this with maximum speed & force.
And no blade crossing. Duh!
Now work your way up in difficulty. You learn to move like a samurai. You don’t have a choice!
I wish the game had settings that enforced these constraints, along with more complex target motion & rotation. And moving/rotating shielded target sides that reduced your attack options. But just imagining the constraints, just as it is, works fine.
It also helps to have a large enough area where your VR boundaries are all but irrelevant. And no pauses between songs - one album at a time, straight out. You don’t get a break in battle!
One thing I have learned. If I ever had to fight in a real epic 合戦 (gah-sen), I would want my AirPods and tunes!
- snapcaster 2y agoThis sounds so awesome. Beat saber but actually sword fighting seems fun as hell. Surprised now this doesn't already exist