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All this stuff predates ECS and a fully specified definition of what a live service continent spanning MOBA is. All the tradeoffs make sense to me. The real que
by doctorpangloss 2y ago
All this stuff predates ECS and a fully specified definition of what a live service continent spanning MOBA is. All the tradeoffs make sense to me. The real question is, would it have been possible to define an engine solution that looks more like Overwatch, in the absence of a fully specified game? I feel like that is ECS's greatest weakness.
- meheleventyone 2y agoI feel like you’re skipping a step to make this comment make sense. Which is saying why using the Overwatch model would be better and why the need to introduce an ECS?