4 ms·
Many reasons for this: Online gaming used to be about having fun. And while those communities definitely still exist, the landscape is dominated by "competitiv
by dcchambers 2y ago
Many reasons for this:
Online gaming used to be about having fun. And while those communities definitely still exist, the landscape is dominated by "competitive" gaming that brings out the worst in people.
The relentless pushing of "battle passes," in-gaming loot crate gambling, and in-game upgrades using real-life money from game publishers.
There's also the whole "you can't pause real life" thing. Much easier to play online when you're young and don't have real responsibilities - but that's not a luxury most adults have.
- johnnyanmac 2y agoand sadly many reasons industry will continue to chase multiplayer. - higher spending cap. for minimal effort you can refresh battle passes and other monetization post launch. Making DLC for a single player game still takes effort to design and polish. And despite online protest, a lot of people clearly buy these. - longevity. Single player games have the same curves as ever where they make big sales in the first few months and peter out to a trickle by the time it's out for a year. And these are games that take multiple years to make at the AAA level.a successful MP game can run for years and merely iterate instead of re-invent entire campaigns and character designs. - external events/ads. some top games try to do an e-sports gauntlet to engage people and further cement their brand. they can release 3rd party skins to bring up player numbers. They can benefit more from streamers. At best, a SP game can try some collaboration content, which is much larger scale and may not create much buzz.