3 ms·
I wonder to what degree the business and bureaucratic dynamics of big-budget failed live-service games are similar to big-budget Hollywood flops. The people wor
by VyseofArcadia 2y ago
I wonder to what degree the business and bureaucratic dynamics of big-budget failed live-service games are similar to big-budget Hollywood flops. The people working on it day to day know that it's crap and will not succeed, but someone in the background[0] keeps pushing the project forward anyway.
What's the disconnect? If dozens or hundreds of people intimately familiar with the project say it's no good, why don't you listen to them?
[0] in my mind's eye, mustachioed, smoking a cigar, and fanning himself with hundred-dollar bills
- deleted 2y ago[deleted]