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Can an apparent preference for Online PvP amongst 16-19 age cohort be explained by a lack of disposable income? Online PvP games are often free (with different
by jerjerjer 2y ago
Can an apparent preference for Online PvP amongst 16-19 age cohort be explained by a lack of disposable income? Online PvP games are often free (with different monetization schemes), so that removes one large barrier to entry?
- johnnyanmac 2y agoIt's certainly possible. We're approaching a generation of gamers that may have never actually had to spend on games, nor ask their parents to get them GTA for Christmas. That kind of market may never even consider the idea of buying a game outright, even when they do get dispoable income.