4 ms·
I would really like to make a Total War style game after this if it's a success. It's probably something you'd need a few other people on the team to do though
by joegibbs 2y ago
I would really like to make a Total War style game after this if it's a success. It's probably something you'd need a few other people on the team to do though - it's at least twice the work. It's also a lot more difficult to write code to handle simulations of 20-40k units and still have the game run at a decent speed.
So far Fall of an Empire has been surprisingly easy to write: everything maps to classic OOP. You have a Unit object and an Army object that extends the Unreal Engine Actor class, the Army has an array of Units, it's got a mesh with animations that it plays based on what it's doing, etc.
But when you're doing large-scale battles like Total War it's totally different. You're trying to do as much as possible on the GPU. You can't have a regular Actor with a regular Skeleton, instead all the soldiers are going to technically be instanced static meshes, with animations that are stored as textures that offset vertices - and that's just the start. It would be very cool to pull it off though.