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It’s got a bunch of components and paid libraries that probably wouldn’t let me do that. I also think that very few people would get any benefit from being ope
by joegibbs 2y ago
It’s got a bunch of components and paid libraries that probably wouldn’t let me do that.
I also think that very few people would get any benefit from being open-sourced since it depends on modified Unreal Engine - the project itself and the engine mean that the git repo is over 100GB even when shallow cloned. I could open source the core game systems but they’re almost entirely useless without the rest of everything.
Edit: just thinking of it, I wouldn't be able to distribute the modified UE source either - it's source-available but you need to agree to Epic's licence to get access. Might be possible to only distribute a diff and instructions on which version of the engine to apply it to? In any case it would be a lot of work.