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I think it's one of those things where the fragmented toolset itself holds back faster evolution of the ecosystem. When Tool A doesn't play nicely with Tool B,
by CharlieDigital 2y ago
I think it's one of those things where the fragmented toolset itself holds back faster evolution of the ecosystem.
When Tool A doesn't play nicely with Tool B, teams end up wasting cycles.
Ideally, in a unified toolchain, everything plays nicely and the whole ecosystem evolves faster, more stably.