3 ms·
I think this is conflating two problems. One is preservation and ownership (or lack of), which is a huge problem. Live service games aside, even if you buy phy
by deergomoo 2y ago
I think this is conflating two problems.
One is preservation and ownership (or lack of), which is a huge problem. Live service games aside, even if you buy physical, what’s on the disc is often unplayable or incomplete without a day-one patch, so you’re just as screwed when the servers go offline. I’ve heard this period described as a future dark ages for games due to how many will be lost, and I think I agree. It’s thanks to the work of “pirates” and true hackers that I’m able to still play digital-only 3DS games for example, because I literally have no legal way to purchase them anymore.
The other is cost. It seems like the author is in Turkey so I can’t comment on local affordability, but if anything many games are too cheap, not too expensive. Your typical triple-A game now is unfathomably expensive to make and needs thousands of people to do so. Now personally, I’m not big into those sorts of games. I think trying to create huge games rammed with endless shallow side-quests just for the sake of being bigger than the last one is a pointless endeavour and makes for a worse product, but evidently enough people think otherwise cause they keep getting made.
Yes, it is bullshit that digital versions are not only the same price, but often more expensive than physical counterparts (at least here in the UK). But new games were £50/$60USD for so long, which neither kept up with inflation or the rising scale and costs of production. Even today’s typical £60/$70 is far below what games cost in the 90s when you factor in inflation. I dunno what to do here besides keep supporting smaller, less expensive indie output, of which there is a wonderful volume.
- luxcem 2y agoRegarding preservation, even with a user-friendly format, platforms that allow downloading a zip archive or mkv in the desired quality provide no guarantee that the content will exist in 10 years. HDDs fail, they get lost, etc. The reason why old content is difficult to find is not because it's in the wrong format—FLAC copies of all albums ever made exist, and copies of all movies exist, but they are illegal to share. It's not so much a technical issue as it is a legal one: the only way to reliably preserve content is to ensure it can be shared. One solution might be to limit IP duration to only a few years.