2 ms·
Source isn't on the cutting edge, to put it mildly. It's continually updated to meet the needs of the games they release, but Valve's priorities are very differ
by teamonkey 14y ago
Source isn't on the cutting edge, to put it mildly. It's continually updated to meet the needs of the games they release, but Valve's priorities are very different from those of Epic or Crytek.
- kenrikm 14y agoBut you know what, it's always rock solid and will run on a budget rig while still looking good. That can't be said for Crytek stuff which will not run on even the most advanced hardware at max settings. I like getting good frame rates and looking good.
- rplacd 14y agoCase in point: their toolchain remains good ol' Hammer, vis, rad, and bsp. They're stretching lightmaps to the limit with a toolset from Quake that's constantly being pushed. God knows how long it'll be before the returns from refactoring start diminishing... it'd make a good case study, actually.