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> CrystalClear Sound requires a paid subscription(a rather cheap one), which supports the development of the app. Sorry, but I'll pass. I'd spend a few dollar
by lxgr 2y ago
> CrystalClear Sound requires a paid subscription(a rather cheap one), which supports the development of the app.
Sorry, but I'll pass.
I'd spend a few dollars on a convenience app like this as a one-off purchase (it would save me from option-clicking the volume icon every once in a while), but what ongoing development or infrastructure am I paying for with a subscription here?
- deleted 2y ago[deleted]
- DrammBA 2y agoThere's no ongoing development, he wants the recurring revenue to build a cash reserve so he has the option to hire a freelancer to fix bugs or implement new features if they are needed, if not then he just keeps the cash. edit: I'm not condoning nor condemning OP's monetization strategy, I'm just summarizing what he has explained on the original post and subsequent comments. Direct quotes: > I suspect further development might be needed as bugs emerge or API behavior changes > It’s not free because freeware also requires to provide support. > if it happens that I get a few hundred paying users I can pay a freelancer to improve on the app occasionally or rationalize spending time on this fixing bugs and adding features
- lxgr 2y agoWhy would that not be possible using a one-off purchase? I really have a much higher understanding for things that run server infrastructure or require frequent work to keep up with things like changing third-party APIs or scraped websites. But this is literally an Apple-hosted app using a stable API.