3 ms·
For this particular project, I was initially inspired by the way Gauntlet II draws huge fields of enemies, using the trick of placing them on the background lay
by zeta0134 2y ago
For this particular project, I was initially inspired by the way Gauntlet II draws huge fields of enemies, using the trick of placing them on the background layer. I wondered if CotN's mechanics could be imitated using that technique, and then I realized that the nature of the rhythm tracking meant I'd have more than a single hardware frame to process updates. That made the project possible at all.
Separately, I enjoy the process of writing 6502 assembly and working with hardware restrictions. It's nice that I can hand someone a real cartridge, to plug into their almost 40-year old game console, and it just works. There's a certain nostalgic magic there that's thrilling in its own unique way, that a modern fantasy console just doesn't deliver on. (The Pico-8 is delightful in its own way, of course. It's a great little toolkit.)