3 ms·
RT is entirely about guarantee regarding response time. It is generally overall slower than non real time in basically any scenario where it doesn’t matter. Vid
by RandomThoughts3 2y ago
RT is entirely about guarantee regarding response time. It is generally overall slower than non real time in basically any scenario where it doesn’t matter. Video games are purposefully written so as not to be latency critical so RT would be a net loss.
- dietr1ch 2y agoGenerally slower at completing long tasks, sure, but is that the real workload of the Deck? I feel that there's enough aspects and subtleties to consider that I wouldn't trust anyone, particularly not myself, to guess how things are really going to fare. We will likely have a phase of experimentation and tweaking that will improve things with and without RT patches as more workloads are considered and things are ironed out.
- deleted 2y ago[deleted]
- homebrewer 2y agoI reckon it might be interesting for esports, those types of games where people turn graphics settings way down and purchase very overpowered hardware go push FPS into hundreds, resulting in lower latencies.
- NekkoDroid 2y agoSince RT sacrifices throughput for latency you would likely se a drop in FPS, which inturn would also reduce the input processing frequency. sched_ext is much more interesting in that regard as IIRC lavd[1] is for example designed to (ab)use the frequent repetitive access/processing patterns of game engines [1]: https://github.com/sched-ext/scx/tree/main/scheds/rust/scx_lavd https://github.com/sched-ext/scx/tree/main/scheds/rust/scx_l...