4 ms·
I don’t know. My understanding though is that RT Linux adds predicability at the cost of throughput. For games where CPU throughput isn’t important (like an act
by BlarfMcFlarf 2y ago
I don’t know. My understanding though is that RT Linux adds predicability at the cost of throughput. For games where CPU throughput isn’t important (like an action game where most of the work is pushed off onto the GPU) this would maybe help. Someone could certainly try. But for other games like many strategy games and simulations where the CPU is a limiting factor, there would likely be a cost.
The problem is that it’s not a free win, and games are very varied. But theoretically, on something like a console, you could offer choice.