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Over the last 20 years people have asserted Erlang would make a great language for an MMO server backend. I’ve been working on building an open system around th
by cmdrk 2y ago
Over the last 20 years people have asserted Erlang would make a great language for an MMO server backend. I’ve been working on building an open system around that idea, integrating with Godot. It’s slow going (a few years old now!) but I’ve got a framework that serializes everything with protobuf, builds a lot of the client libraries for Godot on the fly, and works over ENet (UDP) and WebSocket (HTTPS). Have a general abstraction for “tick-based” games that’s starting to feel nice, and thinking about turn-based games with some general state machine functionality. Working on some demos and documentation this week. Maybe present it at a conference and see if anyone else wants to walk this path with me?
Otherwise I’ve been thinking a lot about using Erlang as a control plane in the scientific/hpc realm. I often fantasize about a single system image on the BEAM for running functions as a service, talking to object stores etc.