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Great article, from a technical perspective! I would say it’s more a “nomenclature” than a “taxonomy” because it’s neither exhaustive nor discrete (by design),
by bbor 2y ago
Great article, from a technical perspective! I would say it’s more a “nomenclature” than a “taxonomy” because it’s neither exhaustive nor discrete (by design), but I might be mistaken there. I loved the physical examples for each especially, really thought provoking.
As always, I have a philosophical nit to pick: the “three axes” introduced at the top are just “Return” and “Investment” from good ol’ RoI, with a subcategory added for a particular type of forward-looking/conditional Return. I’m guessing this decision has worked in practice and I don’t expect video game development practices to be absolutely scientifically sound, but some extra philosophical certainty never hurts!