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>low poly There are, such as Apocalytic Petra https://bad-sector.itch.io/post-apocalyptic-petra https://bad-sector.itch.io/post-apocalyptic-petra http://runt
by anthk 2y ago
>low poly
There are, such as Apocalytic Petra
https://bad-sector.itch.io/post-apocalyptic-petra https://bad-sector.itch.io/post-apocalyptic-petra
http://runtimeterror.com/tech/petra/ http://runtimeterror.com/tech/petra/
On pixel art, I remind you that late NeoGeo games such as Garou look thousands better than most 32 bit games, even Crysis. If any, we need to head into the 64 bit peak of 3D gaming, something with true realtime raytracing.
The peak of 3D art from 32 bit machines it's maybe Crysis and some 2010 games where the OS' limits (even with PAE) show up by the architecture, yielding far less data managed per cycle, even with GPU's helping out. These should be compared to the peak of 8 bit CPU's doing pixel art, such as the Game Boy Color displaying Cannon Fodder which was a masterpiece.
The peak of pixel art from the 16 bit era (and 24-32 bit with the NeoGeo) should be compared to maximized 64 bit machines with almost a TB of RAM and GPU's able to host Windows 10 in VRAM if they could.
The early PSX games should be compared to the early OG Game Boy games such as Mario Land, or maybe the Atari 2600 because of the novelty of the architecture.
- stavros 2y ago> There are, such as Apocalytic Petra I wasn't expecting a complete lack of low-poly games, my argument still stands with a few of them existing. I agree with your comment, which was my point: 80s games were beautiful.
- anthk 2y agoNo, not 80's games; they pale gainst the SNES' top notch pixel art on JRPG's and the fighting games from NeoGeo. Late 80's games, maybe; but even late PSX games look good enough, just check Ridge Racer 4.