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For example LLMs for NPC dialogs I've been thinking about this for a while; like how feasible it might be. What's cool about this is that (unlike so much gene
by JohnBooty 2y ago
For example LLMs for NPC dialogs
I've been thinking about this for a while; like how feasible it might be.
What's cool about this is that (unlike so much generative AI) is that a game based around this would not be cutting writers out of the loop.
I'm imagining a game where the writer(s) produce backstories for the characters, and all sorts of dialogue they might possibly say. And then the LLM is sort of remixing that stuff in real time to produce novel dialogue and behaviors.
Done well, I think it could be pretty seamless and compelling...