2 ms·
True, but also AI could be the reason why games would need more powerful GPUs in the future (but not yet). For example LLMs for NPC dialogs, or the wilder thing
by spyder 2y ago
True, but also AI could be the reason why games would need more powerful GPUs in the future (but not yet). For example LLMs for NPC dialogs, or the wilder things like running the whole game inside a neural network, or running an AI style filter over the output of the regular game engines.
https://futurism.com/doom-running-on-neural-network https://futurism.com/doom-running-on-neural-network
https://www.youtube.com/watch?v=udPY5rQVoW0 https://www.youtube.com/watch?v=udPY5rQVoW0
https://x.com/VaigueMan/status/1836802465133437056 https://x.com/VaigueMan/status/1836802465133437056
- JohnBooty 2y agoFor example LLMs for NPC dialogs I've been thinking about this for a while; like how feasible it might be. What's cool about this is that (unlike so much generative AI) is that a game based around this would not be cutting writers out of the loop. I'm imagining a game where the writer(s) produce backstories for the characters, and all sorts of dialogue they might possibly say. And then the LLM is sort of remixing that stuff in real time to produce novel dialogue and behaviors. Done well, I think it could be pretty seamless and compelling...