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I mean, Nvidia ended up buying 3dfx and using some of their SLI tech for a while. But then it turns out DLSS and frame generation were much better ways at incre
by solardev 2y ago
I mean, Nvidia ended up buying 3dfx and using some of their SLI tech for a while. But then it turns out DLSS and frame generation were much better ways at increasing FPS and quality.
PC gaming was always a niche market relative to the consoles, and it will probably remain so. But also, it's never looked better, had such a great selection (especially indie games), or been this affordable (between Gamepass, GeForce Now, and various publisher subs). For like $30/mo you can play many of the latest amazing games on max graphics without owning a GPU at all.
I hope, like servers, more and more of this moves to the cloud. It doesn't make sense to run much of this workload locally when they can be more efficiently managed and shared in data centers anyway, with better power and cooling management than most home PCs could have.
- Rinzler89 2y ago>Nvidia ended up buying 3dfx and using some of their SLI tech for a while The SLI Nvidia used had nothing to do with the tech from 3df besides the initials and the general idea of the concept, especially since the way the Nvidia GPUs worked at the time Nvidia dropped SLI was totally different than the way 3dfx's 3d accelerators worked.
- solardev 2y agoAh OK, thanks for the correction!
- qwytw 2y ago> PC gaming was always a niche market relative to the consoles, and it will probably remain so. The difference is not that huge though. Supposedly 43:57 by revenue: https://www.visualcapitalist.com/visualizing-pc-vs-console-gaming-market-share/ https://www.visualcapitalist.com/visualizing-pc-vs-console-g... According to other stats: https://www.statista.com/statistics/292460/video-game-consumer-market-value-worldwide-platform/#:~:text=Console%20%26%20PC%20gaming%20consumer%20market,worldwide%202011%2D2025%2C%20by%20distribution&text=In%202022%2C%20total%20console%20gaming,to%209.3%20billion%20U.S.%20dollars https://www.statista.com/statistics/292460/video-game-consum.... PC is even bigger. And this is by revenue, I would guess that on average PC games might be significantly cheaper? Meaning that more people actually play them. Or it might just be skewed by some highly addictive/competitive in Asia etc. (where IIRC console gaming was never that big outside of Japan).