2 ms·
> - Comparing apples and oranges. For example, Box makes pinning trivial (you can just move in and out of Pin no problem), but oftentimes people new to Rust try
by josephg 2y ago
> - Comparing apples and oranges. For example, Box makes pinning trivial (you can just move in and out of Pin no problem), but oftentimes people new to Rust try to prematurely optimise and eliminate a single pointer lookup. If that's the case, were you really writing the same thing in JS and in Rust?
Pointer lookups are cheap-ish, but allocating can be extremely expensive if you do it everywhere. I've seen plenty of lazy, allocation & clone heavy rust code end up running much slower than the equivalent javascript. I assume for this reason.
But in this case, I couldn't get it working even when putting Box<> all over the place.
> What would happen in your JS implementation if two streams were awaited concurrently, one received a message, and the other had to be cancelled? What if one threw an exception? In Rust, you're forced to think about those things from the start. In JS, you're coding the happy path.
I implemented error handling in the javascript code. That was easy - since async generators in javascript support try-catch. Javascript doesn't support concurrent execution - so that problem doesn't exist there.
Did multithreading contribute to javascript being easier to write than rust? Who cares? I had a problem to solve, and javascript made that trivial. Rust made it a total nightmare.
I didn't know about the stream wrappers when I started coding this up. That was how I eventually found an the answer to this problem: I read that code then adapted their approach.
And by the way, have you read the code in those wrappers? Its wild how they glue manual Future implementations and async functions together (with some clever Boxes) to make it work. It blew my mind how complex this code needs to be in order for it to work at all.
> Over two years of writing embedded, web, and CLI rust I didn't have to write a raw future once.
I'm happy for you, and I wish I had the same experience. Streams are bread and butter for my work (CRDTs, distributed systems and collaborative editing). And at this rate? Proper support for streams in rust is probably a decade away.
- dgroshev 2y agoEvery single JS future is boxed. Moreover, they aren't just boxed, they are often backed by a hashmap (which may or may not be optimised away by the JIT). Elaborate allocation-free async is not an apple-to-apples comparison. JS does support concurrent execution, Promise.all is an example. Without it, JS async would make little sense. The problem very much exists there, and try-catch is only a surface-level answer. As you can see here [1], the interaction of cancellation and async in JS is at least just as (or more) complex than in Rust. By the way, multithreading has little to do with Pin. I presume you're thinking of Send bounds. "To work at all" is very dismissive. Those wrappers are complex, but very well abstracted, well defined, and robust, the complexity is essential. Again, look at [1], JS async is hardly less complex, but also much more vague and ill-defined. [1]: https://github.com/whatwg/streams/issues/1255 https://github.com/whatwg/streams/issues/1255
- josephg 2y agoHonestly I’m not really sure what you’re arguing here. Are you agreeing or disagreeing that solving this problem in rust is currently significantly more complex than solving it in JavaScript? I already told you I implemented error handling just fine in JavaScript. Do you think I’m lying? Do you want to see the code, so you can grade it? The apples-to-apples comparison I’m making here is: “I sit down at my computer with the goal of solving this problem using code. How long before I have a robust solution using the tool at hand?”. Of course the internals of rust and JavaScript’s Future/promise implementations are different. And the resulting performance will be different. That’s what makes the comparison interesting. It’s like - you could say it’s an apples to oranges comparison to compare walking and driving. They’re so different! But if I want to visit my mum tomorrow, I’m going to take all those variables into account and decide. One of those choices will be strictly better for my use case. Rust came off terribly in the comparison I made here. I love rust to bits in other ways, but dealing with async streams in rust is currently extremely difficult. Even the core maintainers agree that this part of the language is unfinished.