3 ms·
Sorry, no offence, but this is a terrible resource to start learning graphics. First of all good luck downloading those examples (most of the links are broken),
by user432678 2y ago
Sorry, no offence, but this is a terrible resource to start learning graphics. First of all good luck downloading those examples (most of the links are broken), then compile them (many examples were made for Visual C++ 6.0 or some niche IDE from 2000s). I loved NeHe around 2005 as well, learned a lot from it, even though later switched to web development and never used that knowledge. But this days better to choose something like https://learnopengl.com https://learnopengl.com at least. Or better yet any resources on WebGL, since OP is a web dev. Concepts around shaders and modern programmable graphics pipeline still translates well compared to immediate mode OpenGL samples from NeHe.
- amne 2y agoNone taken. Yes, it's not as polished as some of the more modern resources but I still see value in learning about the old ways. Also, in case you missed it, most lessons have contributions for many languages and platforms. Just scroll all the way to the bottom. You can download the Perl variant of the 1st lesson if you want.