3 ms·
Yeah, even disabling a bunch of things and pausing the scene tree, Godot still uses 5% of my CPU (i3-6100T): func _ready() -> void: set_physics_process(f
by nvlled 2y ago
Yeah, even disabling a bunch of things and pausing the scene tree, Godot still uses 5% of my CPU (i3-6100T):
func _ready() -> void:
set_physics_process(false)
PhysicsServer2D.set_active(false)
PhysicsServer3D.set_active(false)
Engine.max_fps = 1
RenderingServer.render_loop_enabled = false
get_tree().paused = true
I wonder what's using that CPU?