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For what use cases though? Interacting with websites, most apps and content consumption? Hand tracking beats a controller. Controllers have their strength for
by dagmx 2y ago
For what use cases though? Interacting with websites, most apps and content consumption? Hand tracking beats a controller.
Controllers have their strength for games but most things that people do with their computers are better with hand tracking.
- closewith 2y ago> For what use cases though? Interacting with websites, most apps and content consumption? Hand tracking beats a controller. I can only imagine this is an extreme minority view, as hand tracking is next to useless for these tasks, outside of tech demos.
- tracyhenry 2y agoThis is a pretty common view for Vision Pro users. Hand tracking is great for these. Can't imagine having to use a controller. Ofc Vision Pro users are extreme minorities so you are not wrong. But I highly encourage you to try out Vision Pro if you haven't.
- closewith 2y agoI did buy a Vision Pro, but it's a nearly unusable device and outside of fora, I've never met anyone whose had a positive experience, so I suspect even among Vision Pro users, it's a minority opinion. Hand tracking is not a feasible input method for routine computing.
- dagmx 2y agoWhy do you need a controller for any of that? Those are all point and click, with low precision and large hitboxes. Which is perfect for eye+hand. Almost every review says hand+eye is greatly intuitive, almost every user in the Vision Pro communities as well. Even Meta are using hands+eyes as the way forward. What exactly are you missing that a controller gives you for those tasks?