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> We don’t think people should have to make the choice between a world of information at your fingertips and being present in the physical world around you. Wh
by auggierose 2y ago
> We don’t think people should have to make the choice between a world of information at your fingertips and being present in the physical world around you.
What a weird mission statement.
- guiomie 2y agoAgreed. Can the experience provided by this hardware be so much superior to a smartphone that'd ill want to put this thing on my face if im not someone that needs to wear glasses? Can this be really superior to a "fingertip" experience I take out of my pocket when needed? I'd have to take the glasses out of my pocket, put them on when needed, OR wear them all the time? All the time is a no-go for me, I've had Lasik, and its in my top 3 best lifetime decisions, not wearing glasses is such a quality of life improvement. I'm a vision pro owner, and it's a great experience, but even with a smaller form factor, I would not consider this a replacement to the 'fingertip' experience.
- sethammons 2y agoSounds good to me; what makes it weird to you? This is AR, the point is to blend digital and the physical world. And currently you dive into a phone to interact with the digital
- aprilthird2021 2y agoWhy? The biggest complaint about the smartphone, a world-changing device, is that it keeps people from being present in the world around them. If you can remove that biggest complaint, huge improvement, right?
- vlz 2y agoBut has the device really something to do with that? Right now people are staring absent-mindedly at a screen in their hands, in the future they might be staring absent-mindedly at whatever is behind the projected image on their glasses. What’s keeping you from interacting with the world around you is probably the content not the device.
- sib 2y agoI think their hypothesis is that it's not the "what" (interacting with content) that prevents phone users from interacting with the world, but the "how" (head tilted down, eyes focused on a small rectangle, peripheral vision almost completely unused). With an AR experience (in their hypothesis), the overlay nature of the content being displays does not prevent you from interacting with the real world. Example - you are at an event and a little popup window appears above the head of the person you are walking toward, using a multi-modal AI assistant to remind you of their name and the context of how you met. This feels different from trying to subtly pull out your phone and figure out how to use some combination of linkedin, email search, etc., to figure out who they are. Alternatively, how many times have we seen phone users trip on the sidewalk or walk into something because they are so engrossed in what's on the screen?
- hall0ween 2y ago> Alternatively, how many times have we seen phone users trip on the sidewalk or walk into something because they are so engrossed in what's on the screen? It is impressive to me how different our views are. Rather than looking to help with the technology addiction of society (ie people glued to their phones, ipods in ears, walking in the physical world), let’s help them to keep the addiction going but not trip over obstacles while doing so.
- calf 2y agoIt's a Koolaid type of statement that says Meta wants to sell you an information overload filter that they get to control, not the customer.
- zmmmmm 2y agoThey are definitely walking a fine line to portraying a dystopia. I wonder how aware of that they are internally.
- grahamj 2y ago[flagged]
- causal 2y agoYeahhh they might have lost some awareness of how utterly dystopian their own tech can be
- verdverm 2y agoI like to think of AR as taking the Internet out of the little box in your hand and merging the physical/digital worlds we inhabit
- deleted 2y ago[deleted]