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In your case, with an RX 590, do NOT buy an expensive x3D processor expecting any improvement. I upgraded from an RX580 (using an original HTC Vive) to an RX 57
by mrguyorama 2y ago
In your case, with an RX 590, do NOT buy an expensive x3D processor expecting any improvement. I upgraded from an RX580 (using an original HTC Vive) to an RX 5700xt (and a valve Index) and that's the position you are in. You cannot drive a high pixel density VR headset with a Mid tier GPU from 8 years ago.
Get something that is at least as powerful as that RX 5700xt I had (I now have a 4070 super) and you will be satisfied. It drove my Index at 90hz.
- sunshowers 2y agoAh I didn't realize it was that old. Well, in that case I'd recommend both a graphics card and a CPU upgrade. In my gaming PC (with a 4070 Ti so a pretty strong GPU) I replaced a 5600X with a 5700X3D. It has made my VR experience essentially perfect.
- mrguyorama 2y agoWhat games do you play in VR? I know you say the outlier frame times were a huge problem for you but it really seems like such a small performance bump to get such a huge perceptual benefit.
- sunshowers 2y agoMost of my VR time is in Beat Saber -- I'd have occasional, quite distracting frame drops with a 5600X that have completely gone away with a relatively cheap upgrade to a 5700X3D. I'd personally argue that smoothing out outlier frametimes is not a small performance bump! As an engineer I care a lot about tail latency for services, and I feel like tail latency ends up being even more critical for high-fidelity gaming experiences like VR.