2 ms·
This is with low processor mode enabled. Hell, it's still true when I multiply Low Processor Mode Sleep by 100. This is a blank default project that has a singl
by throwawee 2y ago
This is with low processor mode enabled. Hell, it's still true when I multiply Low Processor Mode Sleep by 100. This is a blank default project that has a single empty node--and the window is minimized.
- nvlled 2y agoYeah, even disabling a bunch of things and pausing the scene tree, Godot still uses 5% of my CPU (i3-6100T): func _ready() -> void: set_physics_process(false) PhysicsServer2D.set_active(false) PhysicsServer3D.set_active(false) Engine.max_fps = 1 RenderingServer.render_loop_enabled = false get_tree().paused = true I wonder what's using that CPU?