2 ms·
P5 is definitely what I'd recommend to a lot of people for actually starting to learn to code although I think in coding a game it might fall down the second yo
by whywhywhywhy 2y ago
P5 is definitely what I'd recommend to a lot of people for actually starting to learn to code although I think in coding a game it might fall down the second you want to do collisions as you're going to have to roll all that yourself from scratch.
In 2024 I'd be tempted to say if you want to make games it might even be better to just get started with Unity, Unreal or Godot and YouTube tutorials + AI help might be enough to smooth it out enough.
The absolute basic stuff might be trickier than a system where it's quite easy to draw on a screen in a few lines but the stuff of collisions and beyond are way easier.
- NortySpock 2y agoFor collisions I can say p5.play has been an excellent plugin for p5 to handle inertial physics and collisions. I would suggest that the novice game developer might enjoy rolling their own basic collision detection ( object overlay, mouse-over, inertia-ignoring collision resolution, etc), but obviously that is not fun or convenient for everyone. https://p5play.org/learn/ https://p5play.org/learn/ (AGPL licensed with commercial exceptions available these days, it seems)