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If you don't mind doing choose your own adventure style stories, I'd recommend Twine. It's a low-to-no code way to write branching stories, and you can add vari
by cableshaft 2y ago
If you don't mind doing choose your own adventure style stories, I'd recommend Twine. It's a low-to-no code way to write branching stories, and you can add variables and conditional branching if you want to add a little bit of code. It creates a playable website of your story when it compiles.
I do a lot of heavy coding but I still play around with Twine sometimes because it's fun. I also sometimes prototype the branching dialogue and/or story in my games using that as a tool as well, because I don't have to code anything.
https://twinery.org/ https://twinery.org/
There's also a subreddit for discussing twine games: https://www.reddit.com/r/twinegames/ https://www.reddit.com/r/twinegames/
A couple examples of how far you can take the engine:
https://pseudavid.itch.io/the-master-of-the-land https://pseudavid.itch.io/the-master-of-the-land
And this one is super addicting. I played it 12 times in a row after trying it:
https://johnayliff.itch.io/seedship https://johnayliff.itch.io/seedship
- Loughla 2y agoThat's awesome. Thanks!
- duskwuff 2y agoSeconding this! Twine is the ideal next step for the hypertext-style games OP describes their child having made - it's designed around that exact paradigm of game design, just with more powerful tools.
- smcin 2y agoAnd if they use Twine (or other) to create text adventure stories, then they should also look at the annual IFComp (The Interactive Fiction Competition) https://ifcomp.org/ https://ifcomp.org/ Several winning entries have been written by children or teenagers, with some help from parents.