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More expressive nature of F# means you don't have that many files. C# is luckily and finally moving into that direction too. There was no reason for "one file p
by neonsunset 2y ago
More expressive nature of F# means you don't have that many files. C# is luckily and finally moving into that direction too. There was no reason for "one file per class" policy anyway, but it was still widely adopted historically.
Here's an example of a worst-case scenario (GUI frameworks and the extensions have notoriously huge amount of code): https://github.com/fsprojects/Avalonia.FuncUI/blob/master/src/Avalonia.FuncUI/Avalonia.FuncUI.fsproj#L31-L187 https://github.com/fsprojects/Avalonia.FuncUI/blob/master/sr...
But realistically an average project would look closer to this instead: https://github.com/DiffSharp/DiffSharp/blob/dev/src/DiffSharp.Core/DiffSharp.Core.fsproj https://github.com/DiffSharp/DiffSharp/blob/dev/src/DiffShar...
Once you have enough files, it might be a good idea to factor out separate concerns into different projects.