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I understand that this might be out of scope of the project, but floor plan design is more convoluted than filling the space with some constraint. Necessary th
by ivanjermakov 2y ago
I understand that this might be out of scope of the project, but floor plan design is more convoluted than filling the space with some constraint.
Necessary things to respect:
- recrangular rooms: non-straight angles are hard to work with
- windows: unless this is a plan for the underground floor
- water/waste water supply/vent shaft: for multi-floor buildings cannot be moved
- personal needs: some people need lots of storage space, some a room to play videogames, some a huge kitchen with an isle. All of that must be reflected in a good floor plan
With that said, I feel like this project might be good for less serious application like procedural game design, but is too naive for real architectural use.
- Rhapso 2y agoI suspect this is all well understood by the authors. We do research one simple step at a time, then we sell it as "look at this amazing thing" because we like funding (which enables future research and eating food!)
- hwillis 2y agoWindows and pipes/vents are just constraints. Windows are constraints to outside areas and pipes/vents/stairs are constraints between floors. Rectangularity is enforced by the wall loss function, which is adjustable. > personal needs: some people need lots of storage space, some a room to play videogames, some a huge kitchen with an isle. That's... the point. You decide you want your kitchen to be 20% bigger and the floor plan readjusts itself without needing somebody to draw up a new plan. > With that said, I feel like this project might be good for less serious application like procedural game design, but is too naive for real architectural use. Given that this is a paper submission to the Pacific Graphics conference, yes. Architecture is not really the point. You could also point out some much more obvious architectural needs, like the fact that houses need an outside too.