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This is super interesting. There are not many cases where one would opt for a radar based sensor over a stereo camera setup. Radar sensors have a notoriously b
by KeplerBoy 2y ago
This is super interesting.
There are not many cases where one would opt for a radar based sensor over a stereo camera setup. Radar sensors have a notoriously bad azimuth/cross range resolution: It won't be able tell apart your fingers at a few meters distance, let alone recognize your face.
So i don't believe this will be integrated in gameplay features, it would fall short of the original eye-toy for PS2.
They might market this as a privacy preserving feature and enable some other functionality like human presence detection as mentioned in the article.
- deleted 2y ago[deleted]
- taneliv 2y agoCould it be designed for more outdoorsy type activity? For example, to recognize the surroundings, not the player? Distances to nearby walls and the ground? (I don't know enough about radars to say whether that would be feasible, or about games to say if there would be enough of a market for such.)
- KeplerBoy 2y agoYes, sure those are possible applications especially when combined with a camera for some sensor fusion. Maybe Nintendo releases a switch accessory which lets kids play police and report speeding cars. Surely that would be fun.
- yungporko 2y ago"unauthorized person detected in room, please purchase another copy of mario kart 8 super deluxe"
- bloqs 2y ago"Please drink a verification can"
- BXlnt2EachOther 2y agoMicrosoft obtained a patent for this around the Kinect time, sounded a little dystopian back then but I don't think it was ever used? https://www.gamespot.com/articles/microsoft-patents-tech-that-watches-viewers/1100-6399616/ https://www.gamespot.com/articles/microsoft-patents-tech-tha...
- KeplerBoy 2y agoIt still sounds pretty dystopian if i may say so.