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Anime today isn't what it was a decade or two ago. While tastes and styles change, and I accept that, what this article defines as anime isn’t anime in any trad
by rootsudo 2y ago
Anime today isn't what it was a decade or two ago. While tastes and styles change, and I accept that, what this article defines as anime isn’t anime in any traditional sense.
The article claims:
"Anime is where the future of creation and play is happening—whether through mobile games, fanfiction, roleplaying, or AI interactions. We believe anime will become a dominant format for content engagement."
But is this really "anime"? In my opinion, no. Vtubing and AI tools aren't anime.
The article describes a fan’s journey as starting with popular IPs like Attack on Titan or One Piece, then moving into deeper social engagement with UGC, VTubing, and cosplay. They argue anime has evolved from passive to interactive.
This shift, however, feels like a corporate "anime-as-a-service" model, exploiting aesthetics rather than preserving the original spirit of anime before the 2010s.
And of course, the 2010s anime is nothing compared to the 00s which, really felt like the height of anime with fansub communities and then The 90s where the community really started cosplaying and trading by VHS tapes while being blinded by the futurism of Japan.
This article really paints a dim future to what brought me joy and what pulled me into IT/Tech/NetSec/Programming and I couldn’t even get out of the first few paragraphs before I wrote all this.
But I’m flabbergasted. Anime as a service is here.