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Microsoft's reluctance to break things comes from commercial entities being a big source of licenses both for desktops and backend servers. If some poorly maint
by dwaite 2y ago
Microsoft's reluctance to break things comes from commercial entities being a big source of licenses both for desktops and backend servers. If some poorly maintained mission-critical app doesn't run on Windows 11 because it hasn't had a recompile in a decade, that means a Global 2000 company isn't able to update their workforce.
Apple considers it a partnership with developers, even if that partnership in reality is rather one-sided. If you stop maintaining your software you aren't holding up your end of the partnership. For instance, ignoring six years worth of deprecation warnings about 32 bit software going away, or seven years (and running) warnings about OpenGL support, or still shipping only Intel binaries four years after M1 launched.
But this is not how games are supported, except for subscription games like MMOs or crazy edge case labors-of-love like Starcraft. Fixes are going to be driven by a chance at new revenue, like updating to support HiDPI displays properly as part of a major DLC update. Afterthought ports (especially third party ones) like a Windows title to the Mac are even more limited in terms of ongoing support - and are often like-for-like limits to 32 bit intel only because the original developers never tried to write portable code.
- shmerl 2y agoGamers don't need to worry about "how games are supported" as along as they work. You can run many old games in Wine even though original developers stopped supporting them decades ago. Putting hurdles in the way of that is the opposite of supporting though and that's where Apple is causing a problem. This applies to refusal to support Vulkan as well as stuff like gutting 32-bit and OpenGL.
- hot_gril 2y agoSometimes it works, but the performance is worse. Like back when I had an Intel Mac, csgo was fine on Boot Camp but had noticeable input lag in macOS, and iirc under Wine it had less input lag but stuttered more. It'd be unplayable if I cared about winning, but I didn't care.