4 ms·
Imho it’s unlikely this is for natively running on a standalone headset. The overhead of translation alone would be just burning already limited compute budgets
by dagmx 2y ago
Imho it’s unlikely this is for natively running on a standalone headset. The overhead of translation alone would be just burning already limited compute budgets.
The other games on their list are too demanding for untethered play in the wattage one would have on a face mounted device. IMHO gorilla tag here is just a red herring.
IMHO this is just valve hedging the bet that ARM machines become more popular , and future steamdeck like devices might use ARM.
It would make sense that they test SteamVR running with proton and tethered to a headset rather than directly connected.
Imho, that’s the more straightforward explanation for this. The game is just a test bed for tethered play.
- Log_out_ 2y agoCould split it at the image generation layer? GPU work is done on the headset, sim is running on external machine.But then why use arm?
- jorvi 2y ago> Imho it’s unlikely this is for natively running on a standalone headset. The overhead of translation alone would be just burning already limited compute budgets. I wonder if with both Windows and Valve getting into ARM64, that will bring significant enough pressure on the market for ARM OEMs (and ARM itself) to start including a x86-transpilation mode similar to the one Apple has in their M-series of CPUs to increase the performance of Rosetta2.
- dagmx 2y agoAfaik the Snapdragon X cores include the memory ordering mode that the M series have as well.
- bloqs 2y agoYeah tethered with a newer generation steam link wireless protocol would be great. They move everything forwards whenever they try something new
- modeless 2y agoI think you're right that they wouldn't ship Gorilla Tag this way. For a game that big I'm sure they can work with the developer to ship a native version. But for internal testing of a headset it would make sense to use this version in advance of availability of a native port. The games that will ship this way will probably mostly be non-VR games that would never get ported otherwise. So you can play your Steam library full of non-VR x86 Windows PC games on a giant virtual screen in VR.
- dagmx 2y agoI think you’re perhaps over indexing on the one game in the list. The other games in the list have no VR mode at all. So they could run standalone in a flat screen view, but with fairly poor performance. Gorilla tag also has an ARM version already for Quest. So why would valve not just start from there? The Quest line of products use effectively the only SoC that Valve would have access to anyway for the XR space. Imho desktop and tethered playing are far more likely targets. I think Deckard might show up someday but it’s become a vessel for everyone’s hopes and dreams.