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It seems that way. For a long time, what Apple didn’t use or specifically wanted on their platforms didn’t get a lot of thought. Most game engines haven’t figu
by caseyy 2y ago
It seems that way. For a long time, what Apple didn’t use or specifically wanted on their platforms didn’t get a lot of thought.
Most game engines haven’t figured out resolutions and DPI scaling for windowed full-screen games in macOS and for a long time, it didn’t seem like there were many guidelines (bare minimum) or support from Apple.
Third party is just not as important as first party to Apple, I think. Which is ironic for a company that has succeeded tremendously off the backs of 3p devs on iOS. But perhaps it’s a different strategy for each product line. And it’s probably been a good strategy to focus on certain areas and not others for them.
It’s not all bad, you can definitely port games to Macs with some effort. If it was only worth it, it would be fantastic.
Though I’ll say, I think there is a niche for casual games with excellent graphics on Macs now. This niche could be worth a lot of money by the end of the decade, just like casual mobile games.