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Why so many bytes? I wrote one using just 141 bytes and it took just few seconds to write, and it is the first functional game I've ever written). Result: https
by jaakl 2y ago
Why so many bytes? I wrote one using just 141 bytes and it took just few seconds to write, and it is the first functional game I've ever written). Result: https://claude.site/artifacts/3b35069f-4d51-4415-9f58-69988cd058cd https://claude.site/artifacts/3b35069f-4d51-4415-9f58-69988c...
- kragen 2y agonice! but how big is the .apk?
- squeaky-clean 2y agoI'm not sure if this is a joke or not, but there's no actual graphics in this besides a yellow ball and green rectangles, while the OP game has actual textured pipes, a textured floor, a background scene. The score counter looks to use a basic system or browser font, while the OP game has a custom font. The OP game has also high score tracking, sharing, a proper main screen instead of just dropping you into gameplay.
- girvo 2y agoIt's a haha-only-serious joke about using a prompt to write it. Sort of impressive it's even that far along, but OP's effort is far more interesting to me
- jaakl 2y agoYep it is not to OP really. Just observation how programming numbers works nowadays: I had my first useful miniprogram using about 3-4 cryptic bytes about 33 years ago, now you can make a playable game with <200 chars of human language. It is of course “compiled” to megabytes with a tera+byte scale interpreter, but meaningful source is in human scale (again).
- boomlinde 2y agoThat was a 20 megabyte page load for me even with all the ad cruft blocked...to load a game in a browser, which is already the most batteries-included application platform I can think of.