4 ms·
game.c is 800 odd lines. There are some optimizations you could do here and there (e.g load digit sprites in an array to avoid the switch case 1/2/3... stuff).
by charles_f 2y ago
game.c is 800 odd lines. There are some optimizations you could do here and there (e.g load digit sprites in an array to avoid the switch case 1/2/3... stuff).
The bulk of the 3000 is fluff that you need because this is C on Android, not SFML.