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shrug They exist regardless, and the users have no real other options. I’ve found in my career that devs tend to fall into the “caring about the effect” and “ca
by robin_reala 2y ago
shrug They exist regardless, and the users have no real other options. I’ve found in my career that devs tend to fall into the “caring about the effect” and “caring about the artefact” buckets, and I guess you’re in the second category? There’s no one right place to be – without people in the second we‘d have less effective solutions overall – but I hope your team is also balanced by people in the first.