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> Let the eng get a little bored and they'll find stuff to fix. That is the opposite of all engineers I worked with. Engineers easily learn that they should cl
by meiraleal 2y ago
> Let the eng get a little bored and they'll find stuff to fix.
That is the opposite of all engineers I worked with. Engineers easily learn that they should click in the specific part of the element and will forget it is an issue and use it like that for 5 years if nobody point that the issue is making the UX terrible for most users.
- lol768 2y agoI think that says more about the engineers you've been working with than anything else.
- meiraleal 2y agosure but in some of the cases we were scaling products to millions of users. And it would work great but don't expect engineers to create good UI/UX paying attention to the "small" details. That won't happen naturally.
- swiftcoder 2y agoMaybe hire some UX-focussed engineers then? I can't help thinking that the "fungible engineer" concept has done a lot of harm to tech hiring and team structure - of course if you take a guy who most is excited about database optimisation and put him on UI work he won't be passionate about it.
- Hasu 2y agoWhere deviance is normalized, sure. If that dev didn't have to rely on 52 "weird tricks" and half-assed hacks just to keep their local environment running, they might care more about the quality of the product. But when everything around you has the grime of "just do enough to get it barely working", that's the game. The will to have nice things is a cultural value that some companies just don't have, and if they don't have it for themselves, they won't have it for their customers.