2 ms·
if you're willing to compromise on the graphics and just get the core gameplay, I reckon you could do it in a 512 byte x86 bootsector.
by londons_explore 2y ago
if you're willing to compromise on the graphics and just get the core gameplay, I reckon you could do it in a 512 byte x86 bootsector.
- im3w1l 2y agoRight. I meant with the graphics though.
- Lerc 2y agoWeirdly, I think the challenge would be more difficult going to Android than adding graphics while keeping the size down. It would not at all surprise me to see a near perfect Flappy Bird under 4k (graphics and all) as a PC .com I'd be curious to see what the minimum size of a simple C program would be. Say something that displayed a pixel that bounced up and down as you tapped.
- lifthrasiir 2y agoI think it can be optimized quite a lot by not using a stock PNG decoder library, because all images are quite simple and can be generated from non-pixelated smaller sprites (many images are pre-scaled by 2x, which can be done during the postprocessing) or from a simple algorithmic code.
- Frenchgeek 2y agohttps://github.com/nanochess/fbird https://github.com/nanochess/fbird