4 ms·
My favorite aspect of Fable and one that few other games have touched for some reason is the fact that many quests asked you to choose between a moral solution
by pmarreck 2y ago
My favorite aspect of Fable and one that few other games have touched for some reason is the fact that many quests asked you to choose between a moral solution and a moneymaking solution, which meant basically that only wealthy people could afford to be good. At the same time it let you invest in businesses and collect profits while you played the rest of the game, so that you could make some passive income basically. Rarely have I seen such a positive-capitalist-forward take on a game world, but the real lesson was the "need to be wealthy enough to be good" aspect
- Frummy 2y agoAnd also if I recall correctly you could raise the rent past all reasonable limits and collect evil points and degrade the health of the cities. But that was probably Fable 3 and/or 2. In 3, you also got to play as king in the court, after usurping the evil brother, and had to make evil decisions if you were poor enough, to prepare for that darkness thing in the desert. Contrasting with the authoritarian rule of the brother who was sort of just preparing for the bigger threat no one knew about. That’s a pretty funny progression, from quests and arbitrage between traders in Fable 1, to a bigger focus on being a landlord than earlier in fable 2, then just straight up being a king in fable 3. Industralism progressing in the background of the three as well to full on childworker factories in fable 3 with Reaver if i recall correctly being the tycoon.
- pmarreck 2y agoI only completed fable 1, not having a console, I believe (and then later, some nonsense about microsoft DRM no longer working? or something? or some microsoft service no longer existing? I forget), prevented me from experiencing/enjoying the other 2, but that certainly sounds interesting!