4 ms·
I think Baldur's Gate is as much to blame for this - that was really the origin of these high-touch, narrative-driven, asset-heavy games, especially with voice
by thom 2y ago
I think Baldur's Gate is as much to blame for this - that was really the origin of these high-touch, narrative-driven, asset-heavy games, especially with voice acting. It completely demolished the keyword based interactions of the Ultima and Wizardry games, almost completely removed wilderness exploration as an option in RPGs, and turned them into very curated experiences. As much fun as Morrowind was, it was still a disappointment to me coming after the vast sandboxes of Arena and Daggerfall.
- mrob 2y agoIt's more Baldur's Gate 2 that's to blame. The original still has plenty of wilderness exploration, and while the main quest is linear, there's no real urgency to following it. You need to pay attention to figure out what to do next, and it's possible to go the wrong way and wander into encounters much too difficult for your character. The NPCs are lightly characterized archetypes with minimal dialogue and no romances. I think the original Baldur's Gate still retains the spirit of the older style of RPG.
- jakubmazanec 2y agoBut BG2 is actually a bigger game IMO - yes, in BG1 there are a lot of areas where you can just wander and explore, enjoy the game atmosphere; there are only enemies, sometimes a simple quest, or a cave, etc. - but in BG2 while there are fewer areas, there usually have a lot of content, so you spend more game time in them.