4 ms·
In that era of gaming, just waiting a few years meant sequels were better just due to extra computing power, so yes, Fable II was better in most ways (although
by hibikir 2y ago
In that era of gaming, just waiting a few years meant sequels were better just due to extra computing power, so yes, Fable II was better in most ways (although I'd argue the main story was worse). It was still trying to define many gameplay mechanics that are just standard fare for western made action RPGs. One can play Fable and Morrowind, then look at Skyrim, and see how it owes about as much to Fable as to Morrowind.
It's harder now, because so much of the genre seems to have frozen. The graphics are many times more realistic, and animation blending has come a long way. But ultimately making changes is now so much more expensive, that significant novelty is difficult to find in games that also push what could be done, the way it was back when the first two Fable games could try to push ahead in all direction at once
- Loughla 2y agoI'm disappointed in rpg's now. Once oblivion came out, they all seemed to stagnate and just be clones of that model. The problem is the market for a deep, deep rpg with skills based on time spent using them is probably pretty small. Because it's people like me who don't actually have the time needed to play them due to life nonsense. I desperately want the mechanics of Morrowind, but with modern graphics. The original is almost unplayable because of how crappy the graphics are.
- blackeyeblitzar 2y agoOblivion and Skyrim were good games but I miss the amount of grit and world building of the old Black Isle Studios games.
- t-3 2y ago> I desperately want the mechanics of Morrowind, but with modern graphics. The original is almost unplayable because of how crappy the graphics are. OpenMW exists: https://openmw.org/ https://openmw.org/
- Loughla 2y agoAwesome. Thank you.
- have_faith 2y agoCheck out the Skywind project. It’s a shame it’s not a new game but will hopefully fill that void for a bit (when it gets released…)
- Loughla 2y agoI've watched skywind with anticipation for quite a while now.
- thom 2y agoI think Baldur's Gate is as much to blame for this - that was really the origin of these high-touch, narrative-driven, asset-heavy games, especially with voice acting. It completely demolished the keyword based interactions of the Ultima and Wizardry games, almost completely removed wilderness exploration as an option in RPGs, and turned them into very curated experiences. As much fun as Morrowind was, it was still a disappointment to me coming after the vast sandboxes of Arena and Daggerfall.
- mrob 2y agoIt's more Baldur's Gate 2 that's to blame. The original still has plenty of wilderness exploration, and while the main quest is linear, there's no real urgency to following it. You need to pay attention to figure out what to do next, and it's possible to go the wrong way and wander into encounters much too difficult for your character. The NPCs are lightly characterized archetypes with minimal dialogue and no romances. I think the original Baldur's Gate still retains the spirit of the older style of RPG.
- jakubmazanec 2y agoBut BG2 is actually a bigger game IMO - yes, in BG1 there are a lot of areas where you can just wander and explore, enjoy the game atmosphere; there are only enemies, sometimes a simple quest, or a cave, etc. - but in BG2 while there are fewer areas, there usually have a lot of content, so you spend more game time in them.