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D3D11 and D3D12 are objectively better designed APIs than their 'Khronos counterparts' OpenGL and Vulkan, as is Metal on iOS and macOS.
by flohofwoe 2y ago
D3D11 and D3D12 are objectively better designed APIs than their 'Khronos counterparts' OpenGL and Vulkan, as is Metal on iOS and macOS.
- miniupuchaty 2y agoWhile OpenGl vs D3D11 I would agree I don't find D3D12 vs Vulkan difference to be that big. What are the parts that you consider objectively better in D3D12 compared to Vulkan?